{"id":210,"date":"2015-02-24T08:12:47","date_gmt":"2015-02-24T08:12:47","guid":{"rendered":"http:\/\/jmargu.webs.ull.es\/?page_id=210"},"modified":"2017-04-02T08:34:38","modified_gmt":"2017-04-02T08:34:38","slug":"borra","status":"publish","type":"page","link":"https:\/\/jmargu.webs.ull.es\/?page_id=210","title":{"rendered":"Research"},"content":{"rendered":"<p style=\"text-align: center;\"><strong>Topics of Interest<\/strong><\/p>\n<ul>\n<li>Virtual (VR), augmented (AR) and mixed (MR) reality environments development and use.&nbsp;Applications on VR, AR or MR<\/li>\n<li>Immersive gaming and edutainment.<\/li>\n<li>3D objects recognition and processing (geometric modeling, methods for modeling and rendering complex geometry, structure and behaviors)<\/li>\n<li>VR systems hardware and software.<\/li>\n<li>Computer graphics and objects techniques (information and objects visualization and animation).<\/li>\n<li>Advanced display and immersive projection technology<\/li>\n<li>Human-computer Interaction (haptics, audio, and other visual and non-visual interfaces)<\/li>\n<li>Tracking &amp; Sensing<\/li>\n<li>Modeling and simulation related to VR<\/li>\n<li>Information Visualization Using Augmented Reality Technologies<\/li>\n<li>Visualization Techniques for Augmented Reality<\/li>\n<li>Augmented Reality in Scientific Visualization<\/li>\n<li>Mobile Augmented Reality<\/li>\n<li>AR-based Navigation and Information Systems<\/li>\n<li>Location-based and Recognition-based Augmented Reality<\/li>\n<li>Visual Aspects of Augmented Reality Games<\/li>\n<li>Perceptual Issues in Augmented Reality<\/li>\n<li>Issues in Combining Augmented, Virtual and Real Realities<\/li>\n<li>Augmented Reality in Large and Complex Environments<\/li>\n<li>Collaborative AR Environments<\/li>\n<li>Interaction and navigation in VR and MR\n<ul>\n<li>Avatar instantiation<\/li>\n<li>Immersion<\/li>\n<li>Orientation and navigation<\/li>\n<\/ul>\n<\/li>\n<li>Display technologies<\/li>\n<li>Mobile systems<\/li>\n<li>Alternative computing environments\n<ul>\n<li>Wearable<\/li>\n<li>Pervasive computing<\/li>\n<\/ul>\n<\/li>\n<li>CAVE and multi\u2013participant environments<\/li>\n<li>Head mounted displays<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Topics of Interest Virtual (VR), augmented (AR) and mixed (MR) reality environments development and use.&nbsp;Applications on VR, AR or MR Immersive gaming and edutainment. 3D objects recognition and processing (geometric modeling, methods for modeling and rendering complex geometry, structure and behaviors) VR systems hardware and software. Computer graphics and objects techniques (information and objects visualization [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-210","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Research - Jorge Mart\u00edn-Guti\u00e9rrez<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/jmargu.webs.ull.es\/?page_id=210\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Research - Jorge Mart\u00edn-Guti\u00e9rrez\" \/>\n<meta property=\"og:description\" content=\"Topics of Interest Virtual (VR), augmented (AR) and mixed (MR) reality environments development and use.&nbsp;Applications on VR, AR or MR Immersive gaming and edutainment. 3D objects recognition and processing (geometric modeling, methods for modeling and rendering complex geometry, structure and behaviors) VR systems hardware and software. 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